Kyurem. Movesets for its pre-evolutions, if any, can also be shared on this thread. EVs and Nature: Earth Power is basically here for other Steels and Qwilfish, or just a more reliable way to hit things neutrally. Simple, yet effective, and super effective! Its eyes are round white with black pupils. Use an Everstone to pass down a nature of a Pokemon when egg breeding. This map is centered on Galactic longitude l = 180 degrees. Read on for information on its evolutions, abilities, type advantages, and more. It has, in the millimetre domain (from 143 … Item Attached: Flying Gem Explanation: This is a moveset I have seen very commonly amongst the answers, and I agree something like this, with a little variation, is good too. Great type coverage: Steel, Electric, and Rock. OMG YES. A STAB- and Flying Gem-boosted Acrobatics coming off base 140 Attack destroys almost every Pokemon in NU. The main point of these movesets. Its head is snake-like in appearance; it is featherless, scaly, and red with a green stripe running along the top. Adamant Nature This moveset and items are mostly for an offensive attack first, and attack hard kind of Archeops. Focus Blast hits Steel types, though you'll have to rely on its shaky accuracy. Ability: Defeatist It needs a running start to take off. User Info: LuneyToonz. See the to-do list to find a way to help. Nature Pokemon Breeding Pass Down Natures Using An Everstone! Hasty Nature (+Spe, -Def) The reserve has been fenced to keep out vermin, which has allowed the Southern Brown Bandicoot (Isoodon obesulus) to increase in numbers here.You might also be lucky enough to see the Western Grey Kangaroo (Macropus fuliginosus) or Brush Wallaby (Macropus irma), both of which inhabit the park.The lake is completely circled by a sandy track accessible from a … I'm guessing it's Adamant? ... You'll get 1 shotted anyway so if you're going to go down do it in style -_- Archeops does actually have a respectable Sp.Atk stat. That's pretty good. Abstract. Nature: Jolly/Adamant EVs: Attack+Speed Item: Flying Gem. Head Smash has the added benefit of … Find inspiration for the best nature holiday in Europe, in the mountains or at the beach or even green city breaks in the most beautiful destinations in Europe. Archeops (M) @ Flying Gem Crunch=Good coverage. Let's see if we can get a good Mixed set out of this prehistoric monster... Archeops (M) @ Flying Gem You can find all information about it in our website. Pokemon like Sandslash and Quagsire can survive everything but Flying Gem boosted Acrobatics, and OHKO in return so they can be seen as viable options. Acrobatics=Flying stab and 110 Power after Aguav berry is consumed. EVs: 104 HP / 116 Atk / 92 Def / 80 SpA / 56 SpD / 60 Spe . Archeops Pokédex and learnset for reference. My question is should I breed for another one with a better nature or will I just proceed with EV training this one because I'm going to put … They are intelligent and will cooperate to catch prey. (Part Two). EVs: 4 HP / 252 SpA / 252 Spe - Earthquake Rock Slide STAB+Coverage EVs: 4 HP / 252 Atk / 252 Spe or Archeops has the 3rd highest non-legendary Attack so we can probably KO a good few pokemon before HP falls. - Earthquake, Acrobatics - STAB and Flying Gem Boost = App. This set is a PokeBank OU set. The last move Ive been using with my Archeops is Rockslide. There is a very low chance that you can get a shiny Archeops, which has the following appearance: About "Said to be an ancestor of bird Pokémon, the muscles it uses to flap its wings are still weak, so it needs a long runway in order to take off." Its mouth is filled with sharp teeth. Take a look: Archeops @ Weakness Policy Earthquake is a powerful coverage move and hits the Steel types that Archeops' two STABs can't. 31 votes. Maximum values are based on a beneficial nature, 252 EVs, 31 IVs; minimum values are based on a hindering nature, 0 EVs, 0 IVs. EVs: 252 Atk / 4 SpA / 252 Spe Aguav Berry will most likely heal you to over half due to Archeops' low defenses.But it's high speed almost always ensures the first hit. Archeops has an amazing attack stat, above average special attack, and good speed. The next move Dragon Claw is also good because its 80 base damage may not be strong but this move is a good finisher/backup type move. The move inflicts even more damaged if used with the Flying Gem item making it one of the best Flying type move/item combo in the game. Ok I didn't you because I'm new here as you can see and thank you for telling me. -Stone Edge Lonely Nature (Usually Special weaknesses) DEFEATIST. Archeops: Rock: Flying: Defeatist: None None Please note that this is only 100% accurate to Generation VIII games. -Focus Blast Nature: Jolly/Adamant But then something happens - a familiar cry is heard and Archeops and the twerps turn to see three Pokémon approaching out of the distance in the sky. If Archeops wants to fly, it first needs to run nearly 25 mph, building speed over a course of about 2.5 miles. EVs: 4 Def / 252 SAtk / 252 Spe U-Turn is nice scouting, it gives some coverage as well. Crunch hits Ghost types, though any Rock move probably hits harder. Find out the best moveset and build for Dragapult in Pokemon Sword and Shield! Sigiliyph and Cofagrigus!! EVs: 4 HP / 252 Atk / 252 Spe Acrobatics is a given STAB, and with the Flying Gem, it takes out bulky Fighting types like Conkeldurr easy. -Head Smash Got a spare minute? Its body is covered in untidy, sallow feathers, and it has blue, clawed wings that cannot be used for flight. Nature:Jolly/Adamant Access the full list of guidelines here. You are a nature lover and want to discover Europe’s most beautiful sceneries, most beautiful parks, waterfalls and walks? U-Turn Makes a quick escape and a bit of coverage These are what make Archeops usable at all, and as long as you can stave off getting hit, Archeops makes for a very good Pokemon. Item=Assult Vest/Flying Gem Moveset=Acrobatics Very good coverage and STAB + Flying gem = Ouch EVs: 16 Atk / 240 SAtk / 252 Spe he does kinda suck, but with a good set, he can shine! 252 Atk / 252 Spd / 4 HP The choice in EVs and Natures depends on whether or not you are using Earth Power. Every day updated. I don't know about it Mew. Highly underrated. Outrage is probably a bad idea, but hits plenty of things for neutral damage. Be sure to include full set details in your post, e.g. - Acrobatics Attract/Knock Off, Pluck is great in LC, as you may know. My prefered Archeops (offensive) moveset. You need the Choice Scarf to ensure that you are out-speeding any none Scarfer on their team as you want to avoid taking hits or your Attack will be reduced to an average 70 base. EVs: 4 HP / 252 Atk / 252 SpA (Max out attacking stats in any way; can't boost Speed) With 140/112/110 offenses, Archeops can afford to give up a power boosting held item to be saved from Rocks. Steelix, Ferroseed Qwilfish are the best options against non-Special running sets. From the ground, they use a running start to take flight. Endeavor (assuming we can survive one hit) or alternatively, U-Turn to make a quick exit. Bounce is probably Archeops' second best option for Flying STAB (other than possibly Fly), if you want to use it. Adamant Nature Or you can use Archeops as a scout and leave dents on the opponent with U-Turn if you don't like the recoil. Jolly is usually better since Archeops can't usually afford to take a hit. For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities. Rock Slide is also STAB, and also covers Ice weakness, which is pretty nifty. Acrobatics is also STAb and BAWS with the flying gem. Overall, Archeops is a beast. Adamant / Jolly Nature This may seem like Archeops will be pretty good for a while, but unfortunately it has pretty low Defenses, meaning it is quite easy to get it below half of its HP. Ability: Defeatist (Yeah nice name, we have to defeat this ability) - Steel Wing / U-Turn The first Pokemon adventure for Nintendo 3DS, Pokemon X & Y ushers in a new era for the role-playing, creature-capturing series via new starter Pokemon, new Legendary Pokemon, and so much more. High risk high reward. Dragon Claw can hit Dragon types, not that I see why you are using this over a strong Rock move. Best Recommended Natures Boost Your Pokemon's Strengths Timid Nature (+Spe, -Atk). Before uploading any images taken from Nintendo 3DS games, please take a moment to read this message. Ability: Defeatist Includes best competitive movesets, best builds, best nature, counters, the breeding process, & more! E-Quake Deals with the fire types and is a powerful move that you can trust. Archeops is a beast, and the main point of Archeops is the hit hard, and hit fast. Archeops @ Flying Gem Basically, the original … Ability: Defeatist alright, this thing basically has no chance so your only hope is to try to get it as fast as possible, Archeops @ Choice Scarf Anything that can resist Steel types and can beat them are pretty good too, as Archeops does have trouble with them despite having good coverage moves. Archeops is a large, ancient avian flying Pokémon. The last slot depends on what Pokemon you deem threats, as each of the moves takes care of different types (with Hidden Power just generally getting anything depending on which you choose). These are what make Archeops usable at all, and as long as you can stave off getting hit, Archeops makes for a very good Pokemon. Media in category "Archeops" The following 59 files are in this category, out of 59 total. Head Smash is the ultimate crush-your-opponent-into-oblivion move, when combined with its Attack stat plus Head Smash's base power means most everything is dying. • Air Slash - Stone Edge With so much defeatist counters, it doesn't really have a disadvantage XD EVs: 4 HP / 252 Atk / 252 Spe Earthquake - 100 Base Power (How does a bird create an earthquake I do not know, but this move is awesome with Archeops. Choice Scarf users of any sort also do well. Ancientpower is Archeops' only STAB excluding Hidden Power [Rock], so you can use it as you'll likely want / need Hidden Power for something else. And yes you can carry Roost and Sitrus Berry but let's not forget how frail Archeops is with its poor HP and Defensive stats. Mystery Dungeon: Blazing, Stormy & Light Adventure Squad, Mystery Dungeon - Explorers of Time & Darkness. Jolly Nature U-turn allows you to scout or get out of a bad switch in. Thanks to Archeops ability, once this thing gets below half HP its Attack + Special Attack stats are cut in half meaning it's left useless for the rest of the battle. Garchomp, Infernape, Salamence (along with all the other base 100's), so you need a speed + nature. The Archives need some love. Explore lush hiking trails, scenic routes, fjords and white beaches, and enjoy the midnight sun or join a wildlife safari. Weakness Policy is my troll counter. Its featherless, scaly head is red with a green stripe running along the top. With Defeatist, while Archeops has 1/2 or less of its max hp its attack and sp. EVs: 252 Atk / 4 Def / 252 Spe I have an archen with a relaxed nature and his IVs are HP - 6,7 Atk - 26,27 Def - 18,19,20 SpA - 2,3 SpD - 2 Speed - 28 The reason they're not exactly accurate is because I used MetalKids IV Calculator and it gave me these results. Its … Its body is covered with frayed-looking, yellow and blue feathers designed for flight on its arms and legs enabling all four of its limbs to act as wings. This is probably one of the more gimmicky sets you could use, but Archeops' base 112 Special Attack is nothing to sneeze at. Archen @ Leftovers Archen is a small, bipedal creature with mixed reptilian and avian traits. Nature's Best Newsletter. You probably won't survive with more than half your HP from any one none resisted hit. This guaranteed that the egg will inherit the nature of the Pokemon parent with the Everstone. U-Turn is for scouting and hitting a lot of stuff really hard. WE HAVE A COUNTER TO YOU NOW! I guess with this set you just have to know how and when to use it. Explanation: Rock Slide/Stone Edge for STAB and depends on which one you prefer: lower power, chance to flinch or higher power, increased critical hit ratio but lower accuracy and PP. For Generation V games, ignore Abilities introduced in Generation VI or later. Ok Archeops is a beast and I have one in my 3Ds. - Acrobatics I'd like to maybe use him for competitive but for now it's just in-game. Amazing move set just saying acrobatics is not base 124 with flying gem an stab. - Acrobatics (STAB, boosted by Flying Gem) Archeops's focus is preventing opposing entry hazards from being laid while laying and keeping up Stealth Rock of its own with Taunt and Head Smash. -Heat Wave / Hidden Power / Dragon Pulse Defeatist: Halves both Attacking stats when HP falls below 50%, one of the more crippling abilities in the game, and the main reason Archeops is stuck in RU. Its mouth is lined with sharp fangs. He has pretty low defenses, most Pokemon with lower him down to at least half HP in 1 hit. Nature There are 2 ways to go with Archeops. • Ancient Power Just hit the darn thing, once it's below 50% it will be able to hit just as hard as stuff like unboosted Linoone (which really isn't much). The first Pokemon adventure for Nintendo 3DS, Pokemon X & Y ushers in a new era for the role-playing, creature-capturing series via new starter Pokemon, new … Jolly Nature - Taunt - Stealth Rock - Endeavor - Head Smash Swellow @ Toxic Orb ... Lead Archeops is amazing right now, with this set hazards are rarely on the field for the team to deal with and it usually gets them up aswell or at the very least weakens an important poke on the opponent's team. If he doesn't OHKO them, then he maims them for life! EVs: 252 Atk / 4 Def / 252 Spe Naive Nature Item Attached: Choice Band Here’s my Archeops's summary. Acrobatics is a good STAB move and will get boosted the first hit by Flying Gem, and afterwards by the lack of item. Crunch is for coverage and its power is decent (BP 80) and covers Ghost and Psychic, while Earthquake has high power and covers Poison, Rock, Steel, Fire and Electric types. Rating=NU.. somehow. Ability: Defeatist It's recommended to boost a stat your Pokemon is already good at, rather than boosting a weak stat. (Part One), Fierce Fighting at Twist Mountain! Its eyes are white with black pupils and no irises. - U-Turn / Aerial Ace / Ancient Power (All depends if you want another STAB move, or to get out quickly). The Black Hero's Ruins! Choose from hundreds of free 4K wallpapers. Earthquake; Stone Edge - Thrash Use it if you want. • Earth Power. Since there isn't an alternative, you'll need to find some way around it. Archeops is really strong, except when it's HP drops. - Acrobatics - Head Smash Ability:Defeatist(no choice,you gotta stick to it) Nature’s Best is a member of the HFMA Type defenses The effectiveness of each type on Archeops. - Acrobatics (After WP it becomes a BEAST move) This set runs the Edge-Quake combination giving it nice coverage and a STAB Stone Edge. - Acrobatics Stone Edge versus Head Smash is whether or not you want to have to worry about the recoil from Head Smash or not, which would likely necessitate using Roost. Check out inspiring examples of archeops artwork on DeviantArt, and get inspired by our community of talented artists. but honestly is too risky to be worth it in most cases. Purpose= Archeops is very quick and can hit hard EVs: 252 Atk / 4 Def / 252 Spe • Meteor Beam Each one is answered individually in absolute confidence. Timid / Modest Nature Jolly Nature (+Spe, -SAtk). User Info: LuneyToonz. Archeops HATES Stealth Rock, because it finds itself put on an even shorter timer than most flying types, thanks to Defeatist. . Don't you think that you should have a flying type move? Would Archeops' stats return to normal if it was healed? Some detail, including the intended game mode for your set, is also appreciated. HP Grass completes this prehistoric monster by covering levitating Rock types, and covering Water types. Its Dragon type also adds alot of move combos and offensive possibilities. Remember, the other sets are way better than this one, so use them unless you like faking out defensive walls. It possesses traits of both birds and reptiles. Evs make each Attack stat 319. - Rock Slide Why would you have special attack EVs on a Pokemon with only physical moves and an adamant/jolly nature? If you manage to look past Archeops' horrific ability, Archeops has an amazing Attack stat, above average Special Attack, and good Speed. Unfortunately, it'll probably only get used once thanks to the recoil, but nonetheless it's fun to use. Generally speaking, Archeops appreciates special wallbreakers, such as Life Orb Haunter and Magmortar, that can pressure physically bulky Pokemon. Earthquake is a brilliant move to have Archeops learn because of the coverage it gives this Pokemon. - Acrobatics Nature. Enjoy Trolling XD. What Smogon tier would Archeops be if it didn't have Defeatist? Also this move has STAB. Archeops #567 Type Catch Rate 45 Abilities Hidden Abilities Defeatist: Level Range in Wild Gender Ratio 37-50: 87% ♂, 13% ♀ Mountable Egg Group Yes: Flying/Water3: Contents. It has a ring of smaller green feathers on the ankles. - Hidden Power [Grass]. Archeops @ Flying Gem Head Smash is completely overkill, however it contributes towards losing his health activating Defeatist but the combination of the 140 base Attack stat and Head Smash's 150 base power it is going to OHKO anything not resisting it. Best Recommended Natures Boost Your Pokemon's Strengths. They are intelligent and will cooperate to catch prey. Hone Claws boosts Attack and Accuracy, the accuracy would help with Stone Edge + Head Smash. Earthquake gives nice coverage. Free Nutrition Advice Line. Item: Flying Gem. Pokémon of the Week - Archeops. Yeah, and since many battles take place on online battle simulators, we have access to Black and White 2 moves. - Roost. Aerial Ace, Agility, Aqua Tail, Bounce, Crunch, Dragon Claw, Hone Claws, Outrage, Quick Attack, Rock Polish, Rock Slide Comment. You gotta admit, this set is pretty unexpected... Archeops @ Life Orb - Hone Claws (Atk boost, and helps Stone Edge) -U-turn / Roost All of these \"wings\" bear sharp claws. Heat Wave may seem weird but it helps with Pokemon such as Ferrothorn, Foretress and even things like Scizor. (like someone said previously) The move Acrobatics is a good move to have for this guy. I might post a Tailwind set later. Archeops may attempt to beat Reshiram only if it is still holding a Rock Gem, because it will need that boost. -Ancientpower Even after the gem is consumed, Acrobatics gets a BP 110 since Archeops no longer holds any items, which can be both good and bad. Archeops @ Flying Gem Touhouism is my way of life. Ancient birb is M A D - Earthquake. - Rock Slide / Stone Edge 124 Base Power (The Flying Gem activates before the move is used, so that's how you get the boost. Aerial Ace (though weak) provides reliable STAB and can't miss. - Earthquake EVs: 252 Atk / 4 Def / 252 Spe -Stone Edge / Head Smash Ability: Defeatist U-Turn to make a quick getaway as well as coverage (against Grass, Psychic and Dark) and Earthquake for coverage as well (against Poison, Rock, Steel, Fire and Electric). Three opponents of Archeops. - Blizzard Archeops is a Rock & Flying Pokémon which evolves from Archen. Acrobatics, as a lot of the answers have mentioned, will get STAB and power boost from Flying Gem (activates before using the move) as well as a BP of 110 since there is technically no item, which all adds up to an impressive BP of 247 (math calculated by Carver47). This move can be replaced by almost any move you want because its the last choice/replaceable move. - Heat Wave/Hidden Power Ice. Here's a Physical Attacker Set. There are 2 ways to go with Archeops. Archeops can mirror Ghetsis' own Archeops fine if it can outspeed it, for example by having a Speed-boosting nature or being higher levelled. Archeops is depressed though, its "home" has been destroyed and there aren't exactly any other options for it since it is 100 million years out of time and all and hates the food in this time. - Stone Edge Item Attached: Choice Specs Archeops is a large, flying creature that bears similarities to a dinosaur. It attempts to take down the opponent's team with brute physical power. Rapid Spinners such as Cryogonal are good partners for Archeops, as it helps not to have Stealth Rock steal your overly precious HP every time you switch in. However, its Special movepool is, so you've got to work with what it has. OK here is a Physical set for the hell of it. Ability: Defeatist Top 10 nature experiences in Norway Make the most of your summer holiday in Norway with these 10 suggestions for top nature experiences and must-see attractions. Sundonese Archeops is basically my attempt at trying to salvage Archeops' competitive playstyle as much as it is a self-indulgent creative exercise. OK here is a Physical set for the hell of it. Earthquake is AWESOME, and covers other Rock types, along with Electric and Steel types. Unfortunately this set doesn't feature a Flying type move, this is because it can't take advantage of Acrobatics the best one turn Flying type attack it learns, you could run Sitrus Berry and hope you can get passed half your HP so you're intact with the 140 Attack avoiding Defeatist but that is very risky and you'll find Archeops a waste on your team. Ice/Electric/Rock. If you take a super-effective hit Weakness Policy activates (Negating the effects of Defeatist), and it's bulky enough to survive a non-super-effective hit and sweep. After the Flying Gem is used up, Archeops can still hit hard with Acrobatics), Steel Wing / U-Turn = 70 Base Power (Though it's not much, steel wing can sometimes boost your defence, and U-turn can make for a quick exit), Rock Slide - STAB = App. And queries that come in and start boosting with dragon dance and get inspired by our community talented. And great speed, but hits plenty of things for neutral damage is pure strategy, insane... 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You name and categorize it properly and others ) before uploading any images taken from Nintendo 3Ds games ignore. Your HP from any one none resisted hit are mostly for an offensive Attack first, Rock... Roost in Black and white 2 with its decent Physical movepool 143 presented!