They are more effective than an equivalent infantry power fist since dreadnoughts are unencumbered by the close combat weapons' weight. A detached Hellstorm Cannon from a long-destroyed Emperor Titan can be seen lying on its side near the city of Ironworks Bay on the planet Kronus, a monument to a Titan that fell during the Horus Heresy the possession of which later became a strategic objective for all of the factions involved in the Dark Crusade. This weapon is available exclusively to the Master of the Forge, the chief Techmarine of most Space Marine Chapters. The heavy shell has excellent destructive capabilities, but the Medusa cannot match the Earthshaker for its longer range and so is less useful for harassing fire and counter-battery fire missions. The weapons of the Grey Knights are known as Nemesis Force Weapons. Allgemein. Ogryns serving with the Imperial Guard are equipped with the Ripper Gun, a drum-fed, automatic combat shotgun built to their immense scale. First created by the Space Marine Artificer Antioch, a Holy Orb of Antioch is an individually-crafted, custom grenade empowered with the holy wrath of the Emperor and filled in equal measure with high explosives and sacred unguents that burn the faithless with their purity. Lascannons are also mounted on Land Raiders, Predators, Dreadnoughts, and many other Imperial vehicles. A Hellgun is an upgraded Lasgun which fires a substantially more focused beam, using a series of high quality focusing lenses and a completely revamped power feed to give it a far greater armour-penetration factor compared the typical Lasgun. It is an ideal support weapon for low-tech worlds that cannot produce more technologically advanced weapons. As an infantry weapon, they are not as common as flamers and fewer units are capable of using them. The Thudd Gun, or Quad Launcher, is a four-barreled short range artillery weapon on a mobile mounting. It uses specialised armour piercing shells to take down enemy tanks from afar. This page was last edited on 5 February 2018, at 04:34. A close-combat weapon is any weapon that can be used to make a melee assault. The defender may al… Aside from vehicles, a few infantry types are capable of fielding Assault Cannons as well. It is used mostly by the Grey Knights Chapter. A matter-disrupting energy field is projected around the blades, allowing them to cut through armour and flesh with minimal effort. Orks possess an analog to the Heavy Flamer, the Skorcha. Related Stories. As these tanks are difficult to maintain and nearly impossible to construct with the present degraded state of technological knowledge within the Imperium, they are seldom deployed in formations larger than a single squadron, attached to a larger formation only to deal with truly threatening armoured opposition. The weapon uses a generator, either in its hilt or an external backpack, to sheathe its striking surfaces in a disruptive energy field allowing it to cut through most known forms of matter. The Grav-gun fires a stream of graviton particles which affects the local gravitational field of a target area, making the targeted object either far heavier or lighter depending on the weapon's setting. For example, the Chaos Space Marines possess Plasma Weapons -- however, their Plasma Cannons, being much older, are simply too large to be carried by a single man, even an Astartes; thus they are always vehicle-mounted, the only exception being the new Chaos Obliterator units, which are mutated Astartes heavy infantry that can extrude arm-mounted Plasma Cannons from their daemonically-altered bodies. Holy Orbs of Antioch are lethal weapons against the impure and wicked servants of the Ruinous Powers of Chaos and the daemons of the Warp. Wenn sie gegeneinander in die Schlacht geworfen werden, ist der Sieg für beide Seiten ungewiss. They employ a magnetic field to accelerate a stream or pulse of superheated ionised gas towards a target. The Volcano Cannon is the most powerful ground vehicle-mounted laser weapon, and is used exclusively by Titans and the Shadowsword super-heavy tanks. There are many branches of the Imperium's armed forces and law enforcement agencies, and much of their equipment is common across multiple branches of the same service. The Space Marines make use of two types of Frag Grenades, either disc shaped with a button in the center that can be pressed repeatedly in order to determine how long until it explodes, or a small egg shape. This area of effect will shrink as it uses the available energy in the surrounding area. The plasma is described as being a "miniature sun", but has appeared as blue, green or light purple in the case of Chaos plasma weaponry seen in the PC game Dawn of War. In earlier patterns of the Assault Cannon the weapon was notoriously fickle and prone to jamming, sometimes stopping with enough force to detonate the weapon and kill the user. In-universe, plasma weapons are described as being temperamental and the technology to manufacture them become rather obscure for the Imperium in the middle of their history. Courser; Destrier; Rouncey; Defensive weapons Armor. The Stasis Grenade is a very rare type of grenade used only by the forces of the Adeptus Mechanicus and a few other select Imperial special forces. It is commonly used in conjunction with a close combat weapon by Space Marine officers, Veterans and Assault Squads to make them into melee combat specialists. While standard Boltguns are rarely used by the Imperial Guard, Bolt Pistols are quite popular amongst the Commissariat, and are frequently used by junior officers and non-commissioned officers in place of their regular-issue Laspistol sidearms. The Bolter is a weapon synonymous with the Adeptus Astartes, and rightly so. The Grenade Launcher is a light, tubular launcher that is capable of firing any type of grenade. The power requirements for this weapon are such that the Titan cannot fire any other weapons, but its movement is not restricted, giving the Princeps a chance to fire then seek cover. The majority of the books contents are printed in black and white with some images of miniatures and a few illustrations in colour. A Battle Cannon is the main weapon for the Leman Russ Battle Tank. In the various tabletop games, they are represented by using various teardrop-shaped templates that represent the extent of the weapon's effect on the battlefield, without needing a roll to hit targets completely engulfed by the template. The standard pattern of Hellgun currently used in the Imperial Guard is the Hellgun Mark II pattern, which is gyro-stabilised and requires the backpack-mounted power source to be effective. The Cyclone Missile Launcher is a Missile Launcher fitted on the shoulders of select Space Marine Terminators. Whenever appropriate, the history of the weapon is described, including some of the more notable units or individuals that are known to use that weapon. A Virus Grenade is a grenade designed for biological warfare. It also includes some unorthodox natural weapons such as claws, tails, beaks and teeth. When it comes in contact with an Astartes' Power Armour it creates a shockwave that causes the servos in the armour to malfunction, effectively paralyzing the victim. The Lascarbine is a carbine form of the lasgun, designed for special operations and units, usually employed by drop troopers or scout units of the Imperial Guard. Mounting four individual Lascannons (each more than capable of destroying a tank on its own) focused to fire on a single point, the Rapier was designed for bunker-busting. Melta Weapons are useful squad support weapons in situations where "excessive firepower" is an oxymoron. The only Forge World producing Conqueror Cannons in large numbers for the Imperium was Gryphonne IV. If the Earthshaker were fired indirectly, it would have a reach of about 60 to 70 kilometres under standard atmospheric and gravitic conditions. Haywire Grenades (or Scramblers) are grenades that explode with a powerful electromagnetic pulse, destroying electronic systems and incapacitating vehicles. The pistol is able to fire either a single shot or a short three-round burst. The weapon itself can be found mounted on the Imperial Guard's standard artillery piece, the Basilisk. Higher ranks within the Arbites may make use of a Power Weapon version known as a Power Maul. Instead, it is primarily used to destroy enemy fortifications, such as bunkers, pillboxes, walls and trenches. Orks have a specific analog of the Flamer, the Burna. The helm is only partially effective even while active, as most people can barely stand to be in the same room with a Pariah. The grenade opens a "hole" to the Warp in realspace, destroying any troops in its area of effect. The power packs are extremely reliable and can be recharged by exposing them to direct sunlight or by heating them (putting them directly into flames works, but this reduces the lifetime of a power pack and increases the chance of misfires). The Chaos Space Marines of the Traitor Legions were issued their Legions' Bolters before the Horus Heresy, and therefore, use generally older variants than the patterns available to present-day Loyalist Space Marines. This is because the grenade possesses a Stasis Field generator that essentially generates a time-loop, causing time to repeat itself within the grenade's area of effect. The "rapid" fire mode allows for a larger volume of shots to be fired more quickly, but at a reduction in strength and area-of-effect. The Blood Angels' Baal Predator carries a twin-linked Assault Cannon in its turret. Some Imperial armouries hold ancient swords of such high quality they strike as potently as a Power Sword though they possess no energy field emitters. Lightning Claws are almost invariably worn as a pair, and are mainly used by Assault Terminators or Space Marine Veterans. To represent the ease of use of a flamethrower, the game mechanics of this weapon differ from that of other ranged weapons. The Earthshaker Cannon is a 132 millimetre breech-loading cannon used by the Imperial Guard. In the game Warhammer 40,000 - Chaos Gate, Anti-Plant Grenades can be used by the player to defoliate forested areas in the game. Total War: WARHAMMER > General Discussions > Topic Details. They are also used in urban areas where rather than engaging in dangerous room-clearing close combat operations a Demolisher is simply fired at the base of an enemy held building, often causing the entire building to come crashing down. Siege weapons can take many turns to build, during which the … Unlike a Shock Maul, which only releases a charge on impact, a Power Maul has a constant energy field like any other Power Weapon. These grenades are most commonly used by the Space Marines of the Black Templars Chapter. As such it is equally effective against large targets as small ones. It replaced the head, but forced a carapace mount position to be given over for a fire control tower. Among the largest versions of Plasma Cannons, Plasma Blastguns are the main weaponry of Stormblade super-heavy tanks. Max Steiner. 6,922 Pages. Effective against normal eyesight, Smoke is useless against more sophisticated visual devices. Once detonated, the user is left with only the shaft, which is then discarded. Add new page. The Choke Grenade explodes to fill its blast radius with a non-lethal gas which prevents anyone in the from breathing properly, temporarily incapacitating them. However, there are smaller versions in existence that can be used by unaugmented humans. Missile Launchers are used by Imperial Guard heavy weapon teams as a crew-fired weapon, typically with one Guardsman carrying the launcher, while the other carries the tripod stand and additional missiles, and assists with loading from the rear of the launch tube. A number of variants exist, encompassing mainly automatic rifles and assault weapons. While Space Marines and Imperial Guardsmen can be armed with them. Allgemein. Heavy Flamers are also encountered on Imperial armoured vehicles, such as the Sentinels and Chimeras of the Imperial Guard. Sep 6, 2020 - Explore Jay Ward's board "Mini - Siege Engines", followed by 270 people on Pinterest. 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