etc. Starter Tip - Dump your first 5 training points into Sense Heading. Necromancers also have access to one of the most powerful mana regenerating abilities in the game: the "Lich" line of spells. STR: +3 HP: +20 MANA: +20 Project1999 is an emulated server of the 1999 MMORPG EverQuest seeking to rebuild the 'classic' EverQuest experience. If you do treants they drop emeralds that vendor for 11pp a piece but be wary as they are a handful before 29. Race: ALL, MAGIC ITEM LORE ITEM After entering the world it took me a good 10 minutes of running around before I realized my trainer was in Third Gate. Slot: HEAD Class: ALL But groups seemed to thin out especially in the off peak hours. Words of Purification Words of Abatement This is almost exclusively dropable (pre-planar) items. Welcome! Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP Words of Cazic-Thule Class: NEC Slot: NECK Slot: BACK WIS: +6 INT: +6 HP: +40 WIS: +6 INT: +6 HP: +6 SV DISEASE: +10 Slot: ARMS Class: ALL The same could be said about the rangers at the WC ring. Race: ALL, MAGIC ITEM Level 58-60 – Siren’s Grotto. Race: ALL, MAGIC ITEM LORE ITEM Class: WAR SHD MNK SHM NEC Class: ALL Class: CLR DRU SHM NEC WIZ MAG ENC Slot: RANGE Words of Endurance, (SURGE OF ENFEEBLEMENT) Slot: CHEST At the end of it all I had backpacks full of Deathfist belts I knew could be turned in for faction somewhere. Race: ALL, MAGIC ITEM Necromancers are masters of life and death, utilizing fire, magic, poison, and disease based spells to overwhelm their foes and assist their allies. The chart shows the differences between Iksar and Non-Iksar, for each spell under the Lich spell line in the rows, while across the top of the chart in columns, it offers the different positions that effect the rate of health regeneration. So I decided to move to Misty Thicket and kill the guards on the newbie wall. Race: ALL, MAGIC ITEM NO DROP During this time I must have gotten 20 greater lightstones killing that wisp. Slot: FACE Slot: HANDS Class: ALL Class: ALL Returns target player to life, restoring 93% experience. STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 The exp was steady and I was getting decent loot but by now I knew that spells and gear would come naturally. WT: 2.5 Size: SMALL Necromancers have access to one pet focus item. WT: 0.5 Size: TINY Slot: WRIST Class: ALL Drains 1100 health from the target. They still deal damage (mainly through their pet), and also transfer health and mana to teammates and provide other utility functions. INT: +3 AC: 7 Roots target undead to the ground, dealing between 26 and 75 damage, and lasts 8 ticks. Class: NEC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Early on I killed the two single spawns on the wall, Ferp and Looh. Please do not watch if you are under 18. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM SV DISEASE: +25 Words of Haunting WIS: +9 INT: +9 INT: +4 MANA: +30 Effect: Invisibility versus Undead (Any Slot/Can Equip, Casting Time: 8.0) WT: 2.5 Size: MEDIUM Class: BRD NEC WIZ MAG ENC Slot: FINGER Thanks. Viewer Discretion Advised: This video may contain mature subject matter that is not appropriate for minors. Charges: 6 WIS: +8 INT: +8 MANA: +45 Class: ALL Focus Effect: Minion of Hate Drains 310 to 330 health from the target. SV DISEASE: +10 SV POISON: +10 Only works at night. AC: 10 AC: 11 Race: ALL, Slot: FINGER STA: +5 HP: +60 In off times I would kill undead in Kith (it was always night time on the server then), and make a few trips to kill guards in Freeport. AC: 5 INT: +9 Around level 38 I decided as lucrative as the Misty Guards had been it was time to move on. Slot: WRIST Slot: PRIMARY I really wanted to play an iksar necro but have no idea about where to go to solo. Class: SHD NEC Plat guide for P1999 or any Classic Everquest server or Progression Server. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 3.5 Size: MEDIUM Many years ago I played a DE nerco but only really started to play p99 when kunark came out. Class: NEC SV DISEASE: +9 INT: +5 AGI: +2 MANA: +20 Slot: CHEST Class: ALL WT: 0.7 Size: MEDIUM WT: 0.4 Size: TINY In one final battle, great mystic energies were released and an immense hole leading to unknown depths beneath the earth was created. Whilst soloing necromancers tend to rely on their DoTs more, a necromancer with a good solid guild may find it worthwhile to specialize in Evocation. Of course, our bodies are behind a locked door and with no gear our chances of CR are remote. Race: ALL except IKS, Slot: LEGS The need for huge mana pools is less for Necs than Wizards, Mages or Clerics who do not have this advantage. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Please do not watch if you are under 18. Words of Refuge Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP Contents. Slot: SECONDARY 4.23 DPM). Deity: Innoruuk, MAGIC ITEM WIS: +15 INT: +15 HP: +35 MANA: +25 Words of Dark Paths WT: 0.1 Size: TINY SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Skill: 1H Blunt Atk Delay: 25 Words of Motion AC: 3 Slot: WRIST Race: ALL except HUM ERU HEF, MAGIC ITEM HP: +10 MANA: +10 Race: ALL, MAGIC ITEM Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Slot: SHOULDERS Velious Leveling Guide 45 - 60. SV DISEASE: +10 SV POISON: +10 Slot: CHEST P99 necro guide Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life. Charms target undead creature to act as the caster's minion for 5 ticks. Race: ALL, MAGIC ITEM NO DROP WT: 0.7 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM So there are a few things I missed on my travels and probably a few things I left out. In this time I found a few players just starting characters on P99. Words of Crippling Force, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, Iksar vs Non-Iksar: Arch Lich & Demi Lich, http://wiki.project1999.com/index.php?title=Necromancer&oldid=297432. 242: 3,360: Pet Foci. It was all a blur and I quickly punched 44 - 50 in just a few short days. Shield on the caster that deals 9 to 12 damage to attackers. AC: 10 Class: ALL DEX: +5 CHA: -5 HP: +25 MANA: +65 Breaks on direct damage. So once again I packed my bags and headed over to Lake Rathetear. Anyone who has summoned a number of pets will know that they can con differently, often leading to necromancers to resummoning until they get a dark blue conning pet, since that one is a higher level. Race: ALL, MAGIC ITEM LORE ITEM Slot: CHEST AC: 10 Race: HUM ERU DEF GNM IKS. Only level 2 an already doing a CR. Leveling Guide: Power. WT: 0.2 Size: TINY The spears sold for 10.5pp a piece and shields vendor for 1.5pp. Race: ALL. SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 But there was one very significant difference - they did not use swords and bows, but rather magic, and the result was terrible. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, LORE ITEM This could be researched if one were to gather a few people of approximate level to the pet spell, and summon it, and find who it cons white to, and do this a number of times to determine the low and high ranges of the pet level. SV FIRE: +9 In live they were loaded with fine steel weapons and gems. WT: 0.0 Size: TINY Which race you pick will determine the foundation of you character for the rest of your life in Norrath, so it is kind of important you pick one you like and that you will be happy with. Looking at my buffs I realized I now had SoW, SLN, Regen, and thorns!! Upon dinging level 8 I gated back to neriak to get new spells and more supplies. SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 ALL pets from Cackling Bones up innately Lifetap. Breaks randomly, and on direct damage. WT: 1.2 Size: SMALL Level 50-60 – Sol B / Nagafen’s Lair – Good classic zone for leveling. Basically, I hung out in the newbie zone until I killed enough things to go back and buy my first pet spell. Class: ALL Consumes an. Restores targets mana by 100 at the cost of 300 mana. Plus de guides. Race: ALL, MAGIC ITEM AC: 20 DMG: 15 AC: 1 Race: ALL, MAGIC ITEM LORE ITEM WIS: +15 INT: +15 HP: +35 MANA: +50 WT: 2.5 Size: MEDIUM And I never did Kedge Keep because well I always hated water zones. Slot: WRIST Class: SHD NEC WT: 0.4 Size: SMALL AC: 10 Heals the caster for 150. Class: ALL WT: 1.5 Size: MEDIUM Class: NEC WIZ MAG ENC Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM AC: 12 Their ability to charm an even more powerful undead pet at higher levels gives them yet another strong soloing option. Deals 20 direct damage + 5 damage per tick for 21 ticks. Here are a couple reason's why I say this. Hated in all cities besides their own, even those of other evil races. Grants the caster +46 to +50 HP, +12 to +13 AC, and +13 Magic Resist. All and all it came out to about 500pp a trip. Words of the Spoken, (HUNGRY EARTH) Deals 8 per tick for 6 to 9 ticks. At 31 I got bored of murdering the same 2 guards over and over. Slot: EAR As an added bonus I quickly maxed my swimming skill coming back to camp from the vendor. Class: ALL SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Plus, they can combine their fear and Feign Death powers to "split" individual mobs away from the group ... and of course Feign Death itself provides a way to survive, even without a group, when things go wrong. Race: ALL, MAGIC ITEM LORE ITEM NO DROP ... Is there a basic leveling guide that can tell me, as I get points or upgrades available where to distribute what, in what order. I started leveling my necro and thought I would bring you along. Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20 Class: NEC WIZ MAG ENC Charms target undead creature to act as the caster's minion for 7 to 20 minutes. Effect: Ignite Bones (Must Equip, Casting Time: 15.0) at Level 40 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 WT: 3.5 Size: TINY Consumes a, Deals 60 direct damage and then 55 per tick for 22 ticks. Race: ALL, Slot: FACE Learn how to farm plat in EQ from level 1 to 60. Race: HUM ERU DEF GNM IKS, Slot: WRIST All WARRIOR pets from Bone Walk up have the ability to Bash (stun/interrupt) and Kick. WT: 2.5 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +1 SV DISEASE: +4 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Class: ALL WT: 0.1 Size: SMALL AC: 5 Words of the Incorporeal WT: 0.1 Size: TINY INT: +11 MANA: +55 Race: IKS BAR TRL OGR, MAGIC ITEM NODROP DEX: +5 INT: +10 HP: +10 WT: 2.0 Range: 40 Size: SMALL Slot: FACE WIS: +2 INT: +2 HP: +30 MANA: +30 Reduces the target's STR by 50, and the target's AC by 19 to 21. With my new found wealth I started looking for deals in auction each time I visited shady to sell. This is a slot by slot list of Necromancer gear in progression, with approximate levels you could camp/acquire each item. INT: +9 Running back to Nek forest through East Commons I noticed someone auctioning to buy bone chips 10pp a stack. LEVEL 5-15 HUNTING GROUNDSLevels 5-10 Butcherblock Mountains. So I let them loot the shields, bought them some gear in EC, and basically passed on some of the good will shown to me by Nisha and others. WT: 0.5 Size: MEDIUM STA: +2 CHA: -2 AGI: +4 MANA: +20 Class: ALL SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 SV MAGIC: +5 INT: +15 HP: +90 MANA: +90 Spells such as Numb the Dead, Rest the Dead, and Screaming Terror all use Charisma as part of their formulas. (4 DPS; 2.6-3.4 DPM). AC: 8 +Indicates vendor purchasable...not worth a damn. Grants the following undead traits to the target. CHA: -5 HP: +30 MANA: +20 Words of Recluse Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 5.0 Size: LARGE Skill: 2H Blunt Atk Delay: 38 Race: ALL, Slot: NECK Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. Class: ALL Class: NEC This page contains every Leveling Guide that I have written for Everquest. SV FIRE: -2 This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Slot: PRIMARY SECONDARY STA: +4 INT: +6 HP: +50 AC: 20 Having played a Necromancer to L65 in live I decided to go with another cackling bone man for my first P99 character.. Knowing it would be going quite some time before I got gear, and that eventually I would be raiding, I split my bonus points down the middle between int/sta. WIS: +5 INT: +9 Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM 7) gear is meaningless – I have got to level 55 with 8 equipment slots completely empty – Circlet of Shadow and Jboots are the only real game changing pieces of equipment. I tried guards in Butcherblock Mountains but the exp seemed slow. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Skill: 2H Blunt Atk Delay: 41 Slot: SECONDARY Class: NEC WIZ MAG ENC Effect: Light Healing (Any Slot, Casting Time: Instant) Class: ALL Class: ALL WIS: +5 INT: +5 MANA: +25 If someone wants to add to the progression for each slot with higher level items feel free. Then change the secondary hotkey for hotkeys 3-6 to your movement keys. The caster loses 10 health per tick, and restores 8 mana per tick. Class: NEC WIZ MAG ENC Deals 5 damage per tick for 2 to 8 ticks. WT: 2.5 Size: MEDIUM Effect: Soul Well (Must Equip, Casting Time: 13.5) at Level 50 Deals 12 damage per tick for 8 to 12 ticks, also debuffs AC and Str. INT: +12 MANA: +40 Snares movement speed by 40%. WT: 0.5 Size: TINY Class: ALL Class: ALL Somewhere in L10 I ran to the tunnel to sell and maybe get a SoW. Class: NEC WT: 1.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP The caster loses 20 health per tick, and restores 20 mana per tick. If you can't rely on having enough time for your Lich spell to provide more Mana in-between fights, you may want to focus on keeping your Mana higher in-between fights. CHA: -10 INT: +2 HP: +30 Necromancer. A word of advice: Some of the skills are considered “Criminal Acts”, which means that if you cast this in front of NPC (Non Player Character) witnesses, the justice system in ESO will mark you as a criminal, meaning that you will be killed on sight by guards. Words of Possession Lives by the hundreds were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus. This turned out to be a great decision. Finally I alt/tabbed to some maps and found my way. SV FIRE: +8 SV COLD: +8 I sold my belts and then met an amazing druid. STR: +10 DEX: -5 STA: +10 AGI: -5 MANA: +50 STA: +7 Then I think I got all the way or nearly to 44 within the next three days. AC: 45 The caster loses 48 health per tick, and restores 31 mana per tick. AC: 5 Lich. Slot: ARMS WT: 0.0 Size: MEDIUM WT: 3.0 Size: SMALL AC: 5 If you combine a successful hide while you feign death then you can clear your aggro list safely. With the skeleton illusion you can sell to the vendors right in Misty Thicket. Deals 11 damage per tick for 10 ticks. AC: 6 Why leave an island that's so good, particularly in the early game [You must be logged in to view images.Log in or Register. Lasts 10 ticks. WT: 0.1 Size: SMALL Look to gear up with equipment with Power, Precision, and Ferocity attributes. MAGIC ITEM LORE ITEM WT: 0.4 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Level 51-60 – Howling Stones – Start around entrance. Words of Materials One of the guys had a key and we headed down to the second level. Class: NEC WIZ MAG ENC Race: ALL, LORE ITEM WT: 0.2 Size: SMALL SV FIRE: +5 SV MAGIC: +5 Turns the caster toward the corpse of the target every tick. Class: ALL Charges: 3 Q: Which research components are worth trading with other players or retrieving from vendors? AC: 9 DMG: 14 Slot: PRIMARY SECONDARY WT: 0.1 Size: TINY (3.3 DPS; 2.5 DPM). INT: +4 HP: +15 Velious adds quite a few high level zones - sadly I only know a few of them! WT: 3.5 Size: MEDIUM WIS: +4 INT: +4 Cannot attack or cast spells while immune. STR: +5 WIS: +5 INT: +10 MANA: +50 (1.1-1.2 DPM). WT: 0.5 Size: MEDIUM AC: 4 INT: +5 AGI: +5 Race: ALL, MAGIC ITEM NO DROP Words of Requisition AC: 8 The 29 spells were nice for me, the addition of Dooming Darkness and Boil Blood were very welcome. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP INT: +15 MANA: +75 Drains 332 to 338 health from the target. Effect: Tishan's Clash (Combat, Casting Time: Instant) at Level 50 : page 4 2 Boxing: page 4 Tips for enhancing speed: page 5 Zones for solo exp: page 6. (3.5 DPS; 1.3 DPM). Reduces movement speed by 24% to 30%. AC: 2 Race: ALL, MAGIC ITEM LORE ITEM NO DROP After getting my new spells and working up my research a little I decided to head back to the Karanas once again. Class: NEC WIZ MAG ENC I never camped Lower Guk until I dinged 50. Class: ALL Slot: CHEST AC: 5 147 to 155 damage to all targets around the caster. HP: +50 MANA: +50 Class: NEC Slot: ARMS Things went smooth for awhile but then PoW out of nowhere we wiped out. Deals 24 per tick for 16 to 21 ticks. This guide was created for the Everquest Progression Servers and it will also be viable on any EQ Emulator server that is in this era. Pour rétablir l'harmonie au sein de Sanctuaire, le moine traverse les hordes de démons et de morts-vivants à coups de poings et à la vitesse de l'éclair, emportant dans sa furie tous ses ennemis. Slot: PRIMARY AC: 9 This covers many of the DoTs, Lifetaps, and Undead Charms. (. WT: 4.0 Size: SMALL DMG: 19 Effect: Flowing Thought I Class: ALL Race: ALL except IKS, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM STR: +3 DEX: +3 INT: +3 MANA: +3 Increases mana regeneration by 1. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Levels 5-10 Commonlands (East and West): rules all, the orcs are great xp, turn in any DF belts you find for extra experience back in town. So I decided to try to get some solo experience and grind as fast as I could. Slot: PRIMARY Power Leveling is completely legal, but out of respect for others, give up the space to appropriate levels to the zone you are in. Consumes a. WT: 0.3 Size: SMALL Race: ALL, MAGIC ITEM NO DROP Twitch. In options change your movement keys. WT: 2.0 Size: TINY Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM, MAGIC ITEM Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20 Race: ALL, MAGIC ITEM NO DROP WT: 1.2 Size: SMALL Only works at night. SV MAGIC: +5 WT: 0.2 Size: TINY WT: 0.2 Size: SMALL Slot: PRIMARY SECONDARY Levels 1-5 YOUR NEWBIE ZONE. Effect: Aura of Battle (Worn) Grants the caster immunity to damage for 18 seconds. Race: ALL, MAGIC ITEM LORE ITEM The caster loses 2 health per tick, and restores 2 mana per tick. SV DISEASE: -10 Effect: JourneymanBoots (Any Slot, Casting Time: Instant) WT: 0.8 Size: SMALL The necro leveling guides linked from the p99 wiki are misleading. Class: NEC Race: ALL, MAGIC ITEM LORE ITEM NO TRADE So how much health and how much mana should you have? WT: 1.0 Size: MEDIUM Race: HUM ERU DEF GNM IKS, MAGIC ITEM NO DROP Slot: HEAD Slot: HANDS If you are facing tougher foes (ie. AC: 5 Race: ALL, MAGIC ITEM SV FIRE: +30 SV COLD: +30 Class: NEC Race: HUM ERU DEF TRL OGR GNM IKS, MAGIC ITEM LORE ITEM NO DROP For most of the levels I alternated between killing at KFC in SK and the bard in NK. WT: 0.1 Size: TINY WT: 5.0 Size: SMALL Slot: FEET Slot: HEAD Deals 494 to 500 damage to the target. Slot: FEET The exp was great and they dropped bronze weapons. Effect: Levitate (Must Equip, Casting Time: Instant) at Level 30 WT: 0.1 Size: TINY Most of the guides have you changing zones every 2-3 levels. Race: ALL, MAGIC ITEM Race: ALL except BAR ELF HIE DWF HFL, Slot: FINGER AC: 2 WT: 0.3 Size: SMALL STR: +3 DEX: +4 HP: +10 Class: ALL Race: ALL, LORE ITEM AC: 7 Race: ALL, MAGIC ITEM LORE ITEM Slot: FACE The necromancer's power comes from a deep understanding of the powers of life and death. INT: +3 AGI: +8 HP: +10 MANA: +5 Outside the arena I killed the two aviak guards for hours. Drains 207 to 226 health from the target. AC: 10 CHA: -30 INT: +15 MANA: +20 (3.994dpm..1278 total), Deals 11 damage on the first tick, and damage increases by 12 per tick for 17 ticks to a final tick of 203 damage. They can farm a lot of high level farms to make plat. Ticks for 69 damage for 10 ticks. SV FIRE: +10 SV MAGIC: +10 SV MAGIC: +14 It was time to put on my traveling shoes. Levitation. Since CHA is mostly useful for lulling, necros can can swap gear slots to improve their chances. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM As the chart below shows, the Iksar Necromancer will lose health slower, which ultimately means that an Iksar Necromancer can sustain mana boosters easier and longer. p99 paladin leveling guide, P99 necro guide. Slot: HANDS But if your not familiar with Neriak there is an in-game map of newbie zones available my hitting your "m" key. AC: 30 Slot: FINGER Class: ALL They engaged in a civil war not entirely dissimilar to that which they had loathed and fled back on the mainland. Interestingly, I saw a familiar face on the orc highway. AC: 60 AC: 25 Iksar Leveling Guide? AC: 5 At 48 a mage and I duoed Bnb and I started just soloing the zone in between groups. Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50 Race: ALL, MAGIC ITEM Cannot attack or cast spells while immune. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WIS: +5 INT: +5 MANA: +50 Slot: ARMS Topics: 242 Posts: 3,360 Last Post: Pet Foci. Class: NEC INT: +3 HP: +12 AC: 15 AC: 8 Class: MAG Slot: LEGS Slot: CHEST They were branded heretics and great conflict arose. Deals 20 damage per tick for 15 to 16 ticks. STA: +15 INT: +9 MANA: +70 Other new Velious zones great for this level range are Dragon Necropolis, Velketor's Labyrinth and Siren's Grotto. Slot: SHOULDERS Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP